frg file and a folder containing copies of the media files, together with all the temporary files created whilst working on the project. frg extension) is not a collection of files, but rather a collection of pointers to the source files for the project. Unlike working with a “project” in Sony’s Vegas, Forge Pro 11’s project file (which comes with an. For example, you can now work in a project environment within Forge Pro 11. What is sony sound forge pro 11 voucher full#The latter are highly prized by those of us who need to cleanup and enhance audio files, while the former will be useful for those who need to set up a processed VO channel and get the voiceover track recorded, edited and processed.įorge Pro 11 does comes with a full rack of other features, improvements and updates. Also included as before as are their Declipper, Denoiser and Declicker audio repair and restoration tools. In addition to the already extensive list of Sony plug-ins already bundled with Forge Pro 11, iZotope’s well-regarded Nectar Elements vocal processing package is now included in the package, and it would make a good candidate for the Input Bus. This of course implies that you can record wet in Forge Pro 11, for those who are so inclined. But the ability to link up to 32 DirectX and VST plug-ins into a single chain, to preview them all simultaneously in real time (computer processing power permitting) and then to save that chain for later recall more than makes up for the minor inconveniences.Īlso making up for minor inconveniences is the new ability to add plug-ins to the audio input bus. Working with the Chain still feels like working with an awkward teenager who knows what I want but just doesn’t feel like helping me get it. The Plug-In Chain window is also now modeless, allowing you to click away from it at any time to adjust your selection or to apply effects to a different data window without having to close the Chain. But it does make record operations in Forge faster than they were before. Yes, it’s a geeky feature, and it could be argued that the modeless window should have been implemented some time ago. Punch in has been simplified, so you can drop a marker at the in point and select as much or little pre-roll as necessary by entering the amount in the modeless recording window. This makes it easier to see the waveform develop while recording, and to monitor un-armed channels while recording others. Now the record window is modeless, so it can be moved about independently of the other windows. What this means: previous versions used a modal window for the recording functions, which forced users to make and confirm some choice before they could dismiss the window and get on with their work. For me the most important change is the one that probably appears to be the most frivolous - that Sony made the recording window modeless.
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